Notation:
Icon/Name/Scenario/AC Adjustment/Weight/
      /Class/Race/Other (optional)

Standard Helms&Caps

 Helm/CB,PP,GM,CC,DN/-1/40/
         /F,P,R,C/All

 Iron Cap/CB,PP,GM,CC,DN/-1/40/
         /F,P,R,C/All

        Leather Cap/CB,PP,GM,CC,DN/-1/10/ 
        /F,P,R,T,C/All

Magic Helms&Caps

     Helm +1/CB,PP,GM,CC,DN/-2/40/
         /F,P,R,C/All

     Helm +1/WD/-2/45/
         /F,P,R,C/All

       *Helm of Kranack +1/CB/-2/35/
         /F,P,R,C/All/+1 To Hit Magic Using, +1 To Hit Undead

       *Helm of The Vikings +1/PP,GM/-2/37/
         /F,P,R,C/All

       Helm of Might +1/CB,PP,GM,CC,DN/-2/45/
         /F,P,R,C/All/Magic+1

         Helm of Speed +1/GM,DN/-2/20/
         /F,P,R,C/All/Movement+4

       *Helm of True Sight +1 (X8)/??/-2/35/
         /F,P,R,C/All/ Cast Discover Secret (X8)

       Helm of Defense +2/PP,GM,CC,DN/-3/55/
         /F,P,R,C/All/Chemical Protection

          *Helm of Heroism +2/GM,CC/-3/32/
         /F,P,R,C/All/Strong

       *Maliki's Revenge +2/DN/-3/15/
         /T/All/Magic+3, Missile Shield

          *Winged Helm of Zephron +4/GM/-5/60/
         /F,P,R,C/All/Magic+1, Pro. From Evil

        ap of Spells +1/PP,GM/-1/5/
         /M,E/All/Spell points+15

       *Cap of Regeneration +1/GM/-1/5/
         /M,E/H,O,F,G,D,HE,HO/Regenerate

       Cap of the Magi +2/GM/-2/5/
         /M,E/All/Spell Points+10, Pro. 2nd Level

       Cap of Protection +2/CB,CC/-2/5/
         /M,E/All/Magic Res.+2, Pro. First Level

         Cap of Defense +2/GM,DN/-2/5/
         /M,E/All/Shielded from Hits

Cursed Helms&Caps

       *Helm of Pain -1/CB,PP,CC/+1/50/
         /F,P,R,C/All/
         /Disguised as Helm of True Sight +1

       *Dunce Cap -3/PP,CC/+3/3/
         /M,E/All/Stupid (unable to cast spells)
         /Disguised as Cap of Spells +1